Friday 15 June 2012

Could Apple's Passbook become a true digital wallet?

Apple's iOS 6 Passbook app aims to centralize reward cards and boarding passes...but is Apple really just one step away from turning it into a true mobile wallet?

A bowl of shredded credit cards

Much of the attention at Apple’s WWDC conference this year has centered on the new Macbook Pro with a Retina display, and Apple launching its own mobile mapping service with iOS 6. However, another new feature coming in iOS 6, Passbook, may be a sign of bigger things to come from the Cupertino giant: a true mobile payment system. In iOS 6, Passbook will initially take the form of a sort of digital card carrier for things like store loyalty cards, event tickets, and even boarding passes for airline flights — a convenience feature for many consumers, but hardly earth-shattering. However, Passbook might represent just the tip of the iceberg. After all, Apple is one of the only companies in the industry with the momentum — and almost all the pieces in place — to roll out a true mobile wallet.

What is Passbook, and how could Apple morph it into a true mobile payment system? Could a mobile wallet system from Apple succeed where major efforts like Google Wallet have (so far) failed to gain traction?

What Passbook will do

Apple iOS 6 Passbook

Out of the box, Passbook in iOS 6 will enable users to quickly access and manage electronic versions of merchant cards, tickets, and boarding passes — all without having to fuss with wallets, purses, or pesky slips of paper. Instead of scanning a card or punching a ticket when buying a coffee or standing in line for an event, Passbook users will just be able to scan their iPhone or iPod touch. Passbook stores individual items as “passes.” Each pass can have location and update information associated with it, and the Passbook app will keep track of things. Passbook will also be location- and clock-enabled. When users get near a location (like an airport or their favorite coffee shop) where their tickets or merchant cards could be used (and, according to the clock, it’s during business hours), the appropriate pass will become available on the device lock screen so users don’t need to unlock their devices and fiddle with apps to bring up their pass. Furthermore, passes can be “live,” displaying up-to-date information on the fly. For instance, Passbook could alert a user that the gate for a flight has been changed “to make sure you’re not relaxing at the wrong terminal,” according to Apple.

It’s easy to see a few friction points here (and even fiction, if we consider for a moment the notion of “relaxing” at an airport terminal). For one thing, retailers who want to offer passes to iOS 6 users will have to work with Apple. So far Apple hasn’t not announced which retailers will initially be participating in the program, although Scott Forstall’s WWDC demo displayed support for Starbucks cards, United Airlines, and a ticket for a San Francisco Giants game. Other cards from Target, Fandango, Amtrack, and the Apple Store were also visible in the demo (and in Apple’s online materials). So far, no details have been disclosed about merchant eligibility: Apple might throw the doors wide open to any retailer with barcode-scanning capability and a loyalty program, or it might (at least initially) limit participation to only a few high-profile, mass-market operators. In short, Passbook might be represent a tremendous opportunity for the likes of Starbucks or Walmart, but could be a non-starter for your local independent bookstore — for folks lucky enough to still have one. No one knows what the threshold for entry will be.

Passbook also represents another instance where Apple is choosing to trample over a portion of its third-party developer community. This happens with every release of iOS: third-party developers who hit on an idea so good that it makes sense to be in Apple’s operating system find themselves cut out of the loop when Apple does put those features into its offerings. At the moment, there are a myriad of loyalty program applications for Apple’s iOS — some are specific to merchants, while others try to aggregate different merchant programs. If Passbook gains traction, those apps will probably see their markets vanish.

What Passbook won’t do

Apple iOS 6 Passbook Time and Location

Passbook might seem like a boon for managing things like loyalty programs and tickets, but it is not a full-fledged mobile wallet for one primary reason: it doesn’t handle money. A merchant card or ticket in Passbook can be used to confirm a purchase, rack up points, or debit an amount from a pre-paid account, but users will not be able to go into a Passbook-savvy merchant, grab some merchandise, wave their iPhone at a scanner, and walk out the door.

Passbook does not tie in with credit cards or banks to enable general payments. Folks who use Passbook will have to resort to old-fashioned credit cards, debit cards, checks, or even cash to top off their accounts with merchants. They won’t be able to authorize top-offs or refills using Passbook. Similarly, Passbook will not be able to transfer money between individuals: If you owe someone from the office $20 for picking up lunches, you’re not going to be pay that person back with Passbook by waving your iPhones at each other.

On on hand, this could be viewed as a good thing. If there should prove to be a major security issue with Passbook — and there have been some high-profile payment service breaches lately — Passbook doesn’t have any bank or credit card information for attackers to steal. Generally, the level of vulnerability associated with merchant cards or tickets is lower than bank accounts or credit cards — although, to be sure, tickets aren’t cheap, and many people would consider information associated with merchant cards private.

On the other hand, Passbook’s inability to serve as a general payment solution might hinder adoption. Sure, some people live for their rewards cards and membership points — but other people couldn’t care less, particularly since signing up for programs like that usually means handing over personal information. If Passbook also served as a general payment solution for iPhone users, it could see much broader adoption.

What Passbook could do

iphone cash money subsidy

Apple hasn’t given any indications about where it plans to take Passbook. Heck, Apple still hasn’t revealed many details about how Passbook will work at launch, or how retailers and merchants can get involved. But there are some indications in the broader Apple ecosystem about where Apple might take things — and why Passbook could be a major player in mobile payments.

Consider the Apple Store App. The idea is that users can walk into an Apple Store, use their iPhone to snap a picture of the barcode on a product they’d like to purchase, then confirm the purchase through the credit card they already have associated with their Apple ID. Users don’t even have to check in with an Apple rep: Once the purchase has been confirmed through the app, they can literally just grab the item(s) they want and walk out the door.

During Apple’s WWDC keynote, Apple made a point of noting that some 400 million people around the world have active credit card information on file with Apple. They use these credit cards to buy music, videos, and apps through iTunes.

Now imagine Apple extends the Apple App Store model to merchants who participate in its Passbook program. Passbook users could walk into a participating merchant’s retail location, snap a picture of the barcode on the item(s) they want to buy, and pay with the credit card information they have on file with Apple. Of course, there are some gotchas. For one thing, few merchants have inventory control and point of sales systems that are as tightly integrated as Apple’s. Any merchant using a system like this would probably still require users to confirm the purchase before leaving the premises, unlike Apple Stores where customers can just walk out the door.

In banking terms, such a system has Apple functioning as a “third-party aggregator” — Apple would be processing payments for products and services it does not own and does not provide. To a degree, Apple already does this with digital goods like apps, music, and movies, but does not currently provide services like that for third-party retailers. Getting into this business would create a certain amount of overhead for Apple. For instance, if a customer disputes a credit-card charge, the complaint would have to be taken up with Apple rather than the merchant themselves. Similarly, merchants would be losing control of some of their own customer service. If, say, a customer wants to exchange an article for clothing for store credit, the merchant would have to work with Apple to get the initial transaction reversed, then apply any new charges. Processes for fraud detection and prevention would also need to be adapted for third-party retailers.

However, these challenges aren’t insurmountable. Apple is already doing the majority of this work already with its own digital sales, and Apple could start slowly by launching a program with retailers with whom it already has a good relationship. Once the wrinkles are smoothed out, Apple could expand the program to more merchants.

And Apple could sweeten the deal by taking little or no cut of merchant transactions. Apple famously takes a 30 percent cut of every app and book it sells via the App Store, and while its cut for music and other media don’t match that level, Apple still generates a bit of revenue for every transaction.

However, in those instances, Apple actually has costs for managing the storefront: the infrastructure, staff, and content delivery service behind Apple’s digital retail offerings isn’t free. But in the case of third-party retailers, Apple isn’t incurring the cost of storing inventory, employees, store space, or the other myriad of costs of running a brick-and-mortar business. If Apple could make a hypothetical Passbook system as affordable to merchants as using a processing traditional credit card transactions — or even cheaper — it could get retailers pounding on its doors.

Passbook challenges



If rolling out mobile payments is as simple as offering to process credit card transactions on behalf of merchants, why hasn’t anyone done it?
Well, they have. A good example in the mobile arena is Square, which enables essentially anyone to accept and process credit card payments using an iPhone, iPad, or Android device. From a banking point of view, Square’s situation is also that of a third-party aggregator that’s handling payments for products and services it doesn’t own. And Square is doing great: the company now claims to be processing the equivalent of over $6 billion in transactions a year, and has just hired a new CFO to lead its efforts to expand into international markets. And Square has its own app (now called Pay with Square) so users of Android and iOS devices can pay with their mobile devices at any retailer that handles Square.

But a more significant challenge may be posed by the traditional credit-card companies like Visa and MasterCard, which have literally spent decades making sure their credit platforms are almost universally accepted worldwide. They’re not going to be willing to cede any ground to companies like Square or Apple, and are busily working on testing their own mobile payments solutions that would turn compatible smartphones into the equivalents of portable credit or debit cards. (Google Wallet is built on the technologies championed by credit-card companies, including separate Secure Element hardware subsystems in mobile devices like the Samsung Nexus S 4G to secure payment credentials.)
All this leaves merchants in a bit of a lurch. It’s already costly for retailers to get into the credit-card game. The traditional route is to get a merchant account, set up a deal with a payment processing company, pay for appropriate point of sale hardware, and then pay a per-transaction fee for the privilege of offering consumers the convenience of using credit and debit cards. It’s kind of a suckers’ game, but most merchants have little choice but to play it. When was the last time you saw a brick-and-mortar retailer that only conducted business by cash or check? Square’s success lies in doing an end-run around the traditional process: It eases the hurdles for small businesses by acting as payment processor and omitting the need for a merchant account or expensive gear; they get by with a dongle that connects to a mobile device.

The credit-card market has matured over the years: For many consumers, it can essentially be treated as a single entity now, with most merchants accepting all major cards. The mobile wallet arena looks to be much more fragmented. In addition to near-field communications (NFC) and Secure Element systems being championed by traditional credit-card companies, merchants can choose to process payments via companies like Square, PayPal, and a number of other would-be mobile commerce players.

If Apple were to enter the mobile wallet arena, it would be getting into an already-crowded field that looks like it’s going to become more crowded in the near to medium term. And merchants will be forced to place bets on which systems(s) they think will stand the test of time. We could end up with a confusing array of different mobile wallet technologies — all of which lead to consumer confusion and higher costs of administration and training employees.

Could Apple pull it off?

Of all the companies that could get into the mobile wallet space, perhaps Apple alone has the credibility, the long-term vision, and (importantly) the cash reserves to make a long-term bet. The biggest impediment to Apple is that, like iOS and iTunes, the company is not likely to create a mobile payment solution that it would license out to the whole industry. It would not just be an Apple-first solution, but an Apple-only solution. Remember: Apple’s business model is in making profits selling hardware. Apple’s interest in developing a mobile wallet solution would not be in making money on transaction fees — although we’re sure they’d prefer the program to pay for itself. Instead, a mobile wallet solution from Apple would have to serve as an incentive for customers to buy iOS devices. That would mean providing the easiest and best mobile payment solution in the industry. If Apple isn’t convinced it can do that, it won’t even try.

iZettle banks $31m to become the global Square



Since coming out of beta last year, Swedish payments service iZettle has been very careful about how it has grown. The company — which, like Square, lets people take card payments through their iPhone — first launched in its home market, then the rest of the Nordic region, followed by a pilot in the U.K..

Now, however, it looks like the time for slow expansion could be over, as the business prepares to step up its game massively thanks to a new €24 million ($31 million) round of funding.

The investment round is being led by Greylock, out of its London office, and Scandinavian venture firm Northzone, best known for its stakes in companies like Spotify and Lastminute. Other investors joining in include private equity firm SEB, as well as existing backers Creandum and Index Ventures.

But perhaps most interestingly, Mastercard has gone from being a partner to a strategic investor — especially intriguing given that Visa made a similar pact with Square last year.

This doesn’t mean that iZettle is actually going to go head-to-head with its rival in San Francisco — not least because there is a huge technical difference between the two. Although they look pretty similar, Square works on the American system of magnetic stripe cards, while iZettle is focused on the payment cards with embedded chips that are popular in the rest of the world.

But CEO Jacob de Geer told me that it was time for his company to take what it had learned in the Scandinavian region and go big, with launches in France, Germany and other major European markets on the cards. There is even, he hinted, the potential for rollout even further afield.



“The world is changing fast,” he said on the phone from New York. “I wouldn’t say this is us going into battle — it’s us going to market. All the other guys are doing great products for their users… it’s all about expansion.”

“The major markets are what we’re going for,” he added. “Fifty percent of cards in the world are chip-equipped — so we are looking into that. But right now we’re focusing on Europe, because it’s the region we understand.”

And while Square has shown little interest in expanding internationally, iZettle won’t be out there on its own for long. Its chief competitors are more likely to be companies like PayPal, which wants to move fast with its PayPal Here service, and NFC payment services, which are being pushed hard by a lot of the banks and card companies.

Oh, and then there is always the threat of Germany’s Samwer brothers, who are said to be working on a similar system called Zenpay.



But iZettle may be hoping it can use the money it’s just raised to get a jump on the rest, at least in Europe. It’s already said it wants to go beyond iOS, and de Geer confirmed that the next version will, unsurprisingly, be for Android. But there’s still a lot of testing, re-education and explanation that the business has to do before it can become mainstream. And for parallels, he looks to another Scandinavian startup you may have heard of.

“When I talk to merchants or cardholders, they get it, there’s not too much pushback… but the industry and banks don’t really know what we do. We’re facing the same kind of problem as Spotify did when it had to negotiate with the record labels.”

Wednesday 13 June 2012

Facebook Launches Simple Mobile Payments


There are several ways a company can create an online mobile payments system. It can become the processor itself and store credit cards on file. It can work through banks and payment processors like Visa, America Express, MasterCard or even PayPal to execute transactions. Or, it can team with the mobile operators to create direct-to-carrier billing where you make a purchase with your device and it shows up on your cell phone bill.

The last option is what Facebook has chosen for its mobile payments initiative. The company has partnered with mobile operators in 30 countries to create a direct-to-carrier billing system for mobile Web apps available through Facebook. That includes all four major carriers in the United States (AT&T, Sprint, T-Mobile and Verizon) and the United Kingdom (02, Orange, T-Mobile, Three and Vodafone).

The goal is to make it much easier to pay for in-app purchases. It is well known that the more steps users have to go through to verify payment information on a mobile device, the more likely they are to abandon that purchase halfway through the process. Previously, trying to verify a transaction in Facebook could take as many as seven steps. That is five or six steps too many when all you are trying to do is buy $2.00 of extra game credits in Farmville.
For developers, integrating the new payments system should be relatively easy. It is a matter of tying payments options within an app to Facebook’s back-end processor through a simple API and a couple of lines of JavaScript.


Facebook is in the process of building out its mobile app ecosystem. That includes the Facebook App Center that was announced last month and, now, an easy-to-implement and easy-to-use payments system. Those are two very important ingredients when creating a flourishing apps ecosystem: a central application repository and a way to pay for those apps. Apple, Google, Microsoft and even Research In Motion (with the BlackBerry App World) have all been able to do this effectively. Facebook’s efforts to date have been haphazard and have worked against it creating a distinct mobile ecosystem for its platform.

Essentially, Facebook is getting organized for a mobile push. One of the company’s greatest fears is that the platform will be relegated to being a mobile presence and not a mobile player. In that scenario, while Facebook has a robust presence on mobile devices as perhaps the most-used application of all time, it lives at the mercy of the other mobile operating systems such as iOS and Android. That is fine for many companies. But those companies did not just have a $100 billion initial public offering and see their stock price drop more than 30% shortly thereafter.

Facebook cannot be just another app. It is too big and too important to too many people (developers, users, marketers, advertisers, its own employees) to take a passive route in mobile. That is why it must consolidate and simplify its mobile approach. For a long time, Facebook believed that all it had to do was tie its robust application ecosystem to its extraordinarily large social graph and people would share and download apps en masse. That decentralized approach proved not to work, hence the App Center. Now, Facebook has to support App Center and the first step is a simple payment system. That is what is being rolled out today. Search, discovery, customer support, rankings and other support structures will likely come in time.

In the grand scheme, what does this mean? It means that Facebook aims to be a mobile player, not just a presence. It means that Facebook aims to stand next to Apple, Google and Microsoft in the platform wars. It means that Facebook has a strategy to make money off mobile that is more than just advertisements and turning user data into effective banner displays.
Is the fact that Facebook is acting on its mobile strategy a sign that it plans to come out with a Facebook smartphone? Not necessarily. It is a lot harder to create an operating system than an app store. But, if Facebook does plan to create its own device, it should have all the ingredients to help it succeed from the moment it is released.

It's a numbers game for Apple

Apple’s Stash of Credit Card Numbers Is Its Secret Weapon




That little iPhone in your pocket is perfectly positioned to become a clone of the credit cards in your wallet or purse. And Apple can thank the music purchases on the iPod if and when it pulls this off.

On Monday at the Apple Worldwide Developers Conference, Timothy Cook, Apple’s chief executive, shared a number of impressive statistics about the Apple iTunes Store. There are 650,000 applications, 225,000 of which are specifically made for the iPad. To date, 15 billion apps have been downloaded from Apple, too.

Though the truly startling number Mr. Cook shared - and note that he spelled it out to the developers - is that Apple now has 400 million active accounts in iTunes with credit cards. That means that all of Apple’s iOS devices are linked to those credit cards, too.

Think about that for a moment. While companies like Google have been trying to shift consumers to use mobile phones to pay for products, rather than cash or cards, one of the biggest hurdles stopping consumers has been the laborious task of linking a smartphone to a plastic credit card. People who have tried to use services like Google Wallet initially have to type in long lists of numbers, addresses and more. A barrier, to say the least.

Yet if Apple decides to get into the payments business - and it is very likely the company will, based on patents it has filed in the past - it will have a much easier time converting customers.
In fact, Apple already has.

Once someone logs into an iPhone and downloads or syncs music or apps, the iTunes account is automatically linked to the phone, as is the credit card and payment information. All the company needs to do is resolve how payments would happen with a card.

Once such experiment might be happening in front of our eyes. Passbook, a new iOS app that was featured at the conference, appeared to offer a preview of how payments would actually be made. Passbook stores airline boarding passes, gift cards and movie tickets in one place on a phone.
Passbook doesn’t actually handle credit card transactions, yet, but if Apple ever decides to link it to customers’ iTunes accounts, it could easily replace the credit cards in your wallet or purse.

Tuesday 12 June 2012

PayPal introduces 'bypass' model to retail payments

Twenty-five years ago, telecommunications was facing their biggest threat since deregulation, and most executives did not take the threat seriously. Ten years later, it had decimated international telecom revenue models and profitability. Today, it is the reason that most phone calls cost close to nothing. It’s called “Bypass,” and it has just appeared in the payment card industry. If you are a payment industry executive (or investor), don’t make the same mistake as your telecom colleagues by ignoring this trend.

BYPASS BEGINS IN PAYMENTS
PayPal’s announcement on May 25 received significant coverage in the media, but the element of seismic significance to the payments industry was understated. True, PayPal’s 15 new retail partners are interesting, exciting, and full of profit potential. So, it is no surprise that the announcement of its retail partners received most of the attention in the media.
But that was not the big story.

Near the bottom of PayPal’s press release, PayPal announced that San Jose-based VeriFone and Arizona-based Equinox Payments have joined PayPal’s partner ranks in addition to its partnership with Ingenico, which was inked a year earlier. Together, all three of these manufacturers represent approximately 40 million point-of-sale (POS) devices currently operating in the world, according to PayPal. By contrast, approximately 14 million POS devices are sold worldwide every year, according to the Nilson Report, so PayPal will soon have access to the equivalent of every POS device sold in the world over the last three years.

But, PayPal’s 15 new retail partners add up to about 100,000 POS devices at best, assuming that all of these partners roll-out PayPal to every retail location (so far, each partner has committed to a pilot program in a few stores). That means that PayPal has a long, long way to go if they want to strike partnership deals with the thousands of retail owners of all 40 million POS devices worldwide.
So, why does PayPal think they have a shot at increasing their retail partnerships from 15 to many thousands? Simple: they can offer a lower cost to merchants by leveraging their lower cost of fund transfers.

WHAT IS ‘BYPASS’ AND WHY SHOULD YOU CARE?
In the early days of international telecommunications, there was one telecom company per country, so no competition existed and the prices were high. Then, an interesting technology was born called the Internet, or “Internet Protocol” (IP). While IP could carry obvious data streams like web pages and pictures, enterprising companies figured out that IP could also carry a digital voice stream. ‘Voice’ communication was, of course, regulated by the governing body of each country, making this practice illegal in most countries at the time. The problem was that it was difficult for a regulator to distinguish between website content string across their border versus voice content streaming across their border?. Also, if caught, a bypass company could easily reappear under a different IP address.
Before long, newly formed wholesale telecommunications companies holding valid licenses in countries like the United States were able to sell their voice traffic to bypass companies, also known as “grey routes,” at a greatly discounted rate with the incumbent international telecom company. Over time, the incumbents had to lower their rates to be more competitive, in part because of the bypass market.

Ultimately, the vast majority of countries in the world deregulated, allowing (among other things) voice traffic to be carried over international borders using the Internet. You may have heard of some success stories like Skype and 8×8. There are many others.
The end result is that bypass ultimately delivered lower retail process to consumers by drastically lowering wholesale costs. How drastic? In 1980, the average rate of one minute of an international phone call was $60.00. Today it is less than ten cents. Consumers were the big winners, enjoying affordable international telecom rates for the first time.

BYPASS IN PAYMENTS TODAY
Evidence is mounting that bypass will transform the credit card and debit card industries also. The PayPal announcement is only part of that evidence.
[If you would like the details of the comparison between the decline in telecom margins and the current path of payment margins, click here for a free copy of our comprehensive case study.]
Initiatives like Dwolla and Danal’s BilltoMobile are also excellent examples of bypass in the payments industry:
  • Dwolla uses a system called ACH as its supporting infrastructure, which is a system you probably know as “wire transfer” or “bank transfer.” But, Dwolla has a long way to go before it can achieve mass adoption, and it needs to find a way to be the de facto choice for ACH payments in mobile wallets (like Google Wallet, Isis and ‘Oscar’) to close a significant competitive risk. I would bet on this team to get the job done – stay tuned.
  • BillToMobile leverages the existing efficient billing systems of their Mobile Network Operator partners, which include Verizon, AT&T, Sprint, and T-Mobile (essentially the entire mobile market in the US). However, MNO’s demand an interchange rate that is 4 to 6 times higher than most credit cards, which means that BilltoMobile is – at present – more expensive to merchants than credit cards. However, they are steadily reducing these costs, and will hopefully be able to compete head-to-head with credit cards soon.
So, given PayPal’s announcements and the hurdles facing other ‘bypass’ models, PayPal will be the first payments bypass option to reach mass adoption.

DOES PAYPAL PLAN TO CREATE ‘PAYMENTS BYPASS?’
VeriFone seems to think so. When asked if a PayPal transaction on a VeriFone device would bypass the traditional payments system, VeriFone said:
Indeed, over time the PayPal relationship represents an opportunity to re-invent not only the commerce experience, but also pieces of the payment flow. We are working with PayPal, switches, and other partners on how IP & other technologies can help play a greater role. However, in the near-term many of the initial implementation are about working with retailers to integrate PayPal services into their existing payment flow, switches, & back-office.
- Pete Bartolik, VeriFone Media Relations
So, not all PayPal/VeriFone transactions will bypass the traditional payments industry, which is why PayPal requires all Paypal accounts that are linked to a mobile phone must have a credit or debit card associated with the account.

CREDIT WHERE CREDIT IS DUE
When I first heard the news about PayPal and its first retail partner, Home Depot, I assumed that 100% of the transactions would bypass the traditional payments system. They didn’t. A colleague and fellow industry speaker, Madhura Belani, VP of BillToMobile, suggested that PayPal’s requirement to link a credit/debit card to every PayPal mobile account was evidence that PayPal intended to use the existing payments infrastructure at least some of the time. She was right, the VeriFone statement supports that.
This could represent a sort-term integration plan, or a long-term hurdle for PayPal. Regardless, PayPal’s intentions are clear – create an alternate way to settle retail trans action, and to BYPASS the existing payments industry infrastructure.

Monday 11 June 2012

Apple v Android?

Mobile Payments: A Trillion Dollar Industry… Once Everyone Can Actually Make A Payment

 
nfc-payment

“Is that a Windows phone? Uh, sorry about that…. we only accept payments from Apple devices.”
The absurdity of the above statement is crystal clear. Basic transfer of money from one party to another in exchange for goods and services shouldn’t be this exclusive. Yet, this is where we find ourselves today.

Did we just unveil the new “we don’t accept American Express” of our generation?
Closed and restrictive payment systems don’t expand economic prosperity, they hinder it. Recent articles questioning if we really need NFC payments, and the lack of democratized payment systems highlight how far we are from a mobile payment utopia.

In this utopia, I see a democratized world where the device you have in your hand doesn’t determine if you can pay for your daily sandwich. Mobile payments needs to grow up significantly if it’s going to be worth more than a trillion dollars by 2016,

For the last one hundred years, innovations in payments have continually struggled with how to improve on the experience of paying with cash. In the early 1900s, department stores issued their own proprietary cards that could only be used at their place of business. It was great for the business (loyalty and customer service) but less so for the consumer (exclusive and subjective). Today, the one thing more commonly carried than money in our society is a cell phone, which is making it the most logical form of payment going forward.

Ironically, many companies innovating on mobile payments today are focusing their attention on a new kind of proprietary “payment mechanism” in the form of isolated apps, NFC required devices and other exclusive components of a mobile device. Peering outside the pin-needle sized, early-adopting Silicon Valley elite, you will discover roughly 6 billion mobile subscribers worldwide – an astonishing 85 percent of the world population. Also important to note, 95% of these individuals don’t carry an Apple device. And moreover, 75% of the world is still not using a device generally regarded as a smartphone.

Let me state that another way: There are 4.5 billion people in this world holding a phone, just NOT holding a smartphone.

So why is there so much focus on a mobile payment experience in which only 5% – or at max 25% – of the world can actually participate? Shouldn’t we look at what all these devices have in common when we are designing an experience as universal as payment? I fear we are leaving too many people out of the game and too much money on the table.

General media coverage concerning mobile payments has focused on the in-store retail experience, where companies such as Square, PayPal, LevelUp and others (including the NFC offerings) are creating new ways to complete transactions with the use of apps on a mobile device. Unfortunately, billions of people in this world can’t download smartphone apps. The fragmentation of proprietary systems and their focus on an elite market dismisses the payment needs of the vast majority of humans on the planet. The mobile payment methods of the future must be device and OS agnostic. There is just no way around it.

To make a clear point: our world is complex and only ‘one’ mobile payment platform is not enough. I applaud the larger players for their innovation and market leadership, and definitely believe pushing the limits of what’s possible needs to continue. But further evaluation of the payment experience shows the in-person, in-store transaction is just one of many different payments we make during our everyday life. A very large hole is opening for players who want to address the broader public markets of payment.

Just one of those areas to be addressed are transactions that don’t involve proximity. At Seconds, we call these single party transactions and at an estimated $100 billion we feel it is an extremely underserved market. We discovered a device that can text is a device that can transact, which makes payments available to the 6 billion people who hold mobile devices today. This opens up mobile payments to be made anywhere, at anytime, by anyone. Most people just want to quickly make a payment and move on with their life. We found people prefer this over online payments because it only took a few seconds to make an easy (and secure) payment through a text message. Sometimes simplicity is the ultimate sophistication.

So how can mobile payments become a trillion dollar industry?
  • It is estimated by 2016, application-to-person (A2P) messaging – messages between a user and an automated application – will transform industries such as financial services, advertising, marketing, business administration, ticketing, television voting, bill payments and more. It is set to overtake person-to-person (texting) in just a few years time. What if your payments were driven the same way? Who said messaging was only for communications?
  • Facebook and your payment identity. Imagine if 900 million people had a simple payment credential attached to their Facebook account and with one click inside or outside their walls you were able to complete a transaction? Facebook credits and payments could be the airline miles of the next decade as consumers are rewarded with Facebook Credits for brand loyalty. Facebook has all but admitted it doesn’t get mobile, so looking at real world payment identity is something it should seriously consider.
  • What about Google search? Or more specifically mobile search with quick payments. Google has estimated almost half of mobile searches are locally oriented and purchase intended. A logical evolution for mobile search is toward instant mobile transactions, which would also qualify as a single party transactions.
  • Foursquare Check-ins. I am quite surprised Foursquare missed the payment boat, offering users the basic check-in functionality but no way to transact with a business. Why not drive payments within the quick check-in user experience?
  • Twitter Payments. Through simple retweets and hashtags, people should be able to automatically purchase offers and flash deals. Imagine concert tickets or other events being released exclusively through Twitter…
  • Using your mobile number for online purchases. Imagine being able to type your number into any screen or interface, receive a security/confirmation message and be done with a payment. No more pulling out the credit card and re-entering numbers at new websites.
Undeniable, the mobile payment wave is coming. The question is, will we unify a common platform and allow the rest of the world in or will the exclusive fragmentation remain? The wave will crest once the majority of people have an opportunity to participate. Better start paddling.

Beginning With An iWallet, Apple Could Revolutionize Personal Banking

There’s been a lot of talk over the past year or so about mobile payment systems and the concept of an iWallet. One of the challenges to any digital wallet concept is that it needs several components, most of which are provided by different companies and governed by different regulations. At a minimum, those components need to include on-device hardware, a mobile app or OS that can manage the transaction, a banking or credit card system that actually transfers money from your account to a retailer, support by major POS and cash register systems, and some mechanism for your phone to securely check-in with your selected account(s) to ensure money is available for purchases.

That’s a tall order and a lot of cooperation is needed when you have a different company providing each of those required functions. One way to simplify the process is to have one company deliver all or most of those functions on its own. There are few companies in the world that can pull all those capabilities together. One of them is Apple.

Apple is uniquely positioned when it comes to mobile payments. It designs and manufactures the iPhone, it creates and updates iOS, it can deliver any app that might be required, it already has an electronic payment system that it uses across its various online stores (iTunes, iBooks, and the Mac and iOS App Stores), and the company has been reinventing retail and payment technologies for over a decade in its stores around the world. The only things Apple is really lacking is support from merchant point of sale systems and broader access to your finances to facilitate choosing an account for payments.

That brings us to an important question: Do we want to provide Apple with that much information? Put a slightly different way, are we comfortable with Apple essentially acting as our bank?
The idea of Apple as a bank isn’t as far-fetched as it may sound. Anyone with a PayPal account and PayPal’s iPhone app probably knows that, in addition to transferring money to your PayPal account from your bank, you can deposit checks directly into your PayPal account by snapping photos of the front and back of the check. Similarly, PayPal is expanding into retail outlets and allowing you to pay by entering your mobile phone number and a pin code. Even before PayPal launched those features, it had already established its own debit and credit cards. Those are all common features that traditionally have been handled by banks.

Apple’s payment infrastructure has some of those banking features already, most notably the ability to link to a credit/debit card (or a PayPal account) and the ability to facilitate account funding in the form of gift cards. Funding an account with gift cards isn’t the same thing as depositing money, primarily because you can’t convert them back to cash, but conceptually it’s pretty similar.

A post on the IP Carrier blog notes that a survey indicated American consumers are very receptive to the iWallet concept and don’t have qualms about trusting non-bank companies with traditional banking functions. It also notes that mobile carriers and service providers in Africa frequently act as electronic payment and money transfer agents, making them de facto banking operations to some extent.

Closer to home, non-bank companies already handle some banking functions. GreenDot’s MoneyPak system enables users to place money into an electronic account for bill paying and debit card purchases. Walmart has introduced several key banking features in Walmat Money Centers in its store and online. Those features include check cashing, bill payment, money orders, and debit cards – all things traditionally done by banks.

Using those models and Apple’s existing infrastructure, the company could easily expand to offer some full-on banking capabilities like check deposits, multiple accounts for payments, and bill paying. Apple could also partner with a more traditional finance company to establish that functionality. The big question is whether or not we’ll trust Apple enough to play such a major role in our lives.